I found turning off 'turbo mode' and setting the VBA-M's throttles low (25%) helped achieve steady framerates for dolphin and the VBA's. If I left 'Enable GBA Linking' on, one of the VBA-M's would crash after a few minutes, so disabling that made things better. DSP LLE always caused a crash during VBA-M connection, so using HLE worked. I spent a few days configuring until I finally got it to work. But when playing Level 2-3, the sound can stuck and the 'can't hold button' bug is again there. Enabled EFB copy to texture, anything else were standard settings. This can be easily fixed by enabling 'Skip CPU EFB Access'. When entering those gates, there is an extreme lag, but no crash or freeze. There is only some lag when the screen becomes busy. Transparency issues and similar minor graphical bugs are still there, but the game runs mostly at full speed. Zelda Four Swords with Android Dolphin Emulator on S4 i9500 Work great, but the game can freeze ( issue 5490). ![]() Fixed the problem with 'Skip EFB access from CPU'. Work great, but the game can freeze/slowdown on when you enter a moongate. First Moon Gate worked fine, second crashed the game.įully playable: No slowdowns, no known glitches. ![]() Playable: Some massive slowdowns and the known glitches. ![]() 50-60FPS with DX9 plug-in and OpenCL enabled. Playable: Could play until the Moon Gate crash. This title has been tested on the environments listed below: Test Entriesįully playable: 50-80FPS with default settings and DX9 plug-inįully playable, even with multiplayer (GBA Link with Dolphin and VBA-M)
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